Liveblog notes from an IET Technology Coffee Morning presented by Daniel Allington, from the OU’s Faculty of Education and Language Studies.
‘Losing is fun’ comes from Dwarf Fortress‘s original documentation. Losing can be fun – for the player. But also for the creator? And what are people trying to achieve when they make a game, and what do players want?
Dwarf Fortress is a work of art in a way that’s uncommon. Beautiful to look at – e.g. Myst when it came out – as the typical standard for games as art. But modern art isn’t beautiful to look at – think pickled sharks, not beautiful background.
Addendum, Dec 2012: For all those of you finding this blog post trying to find out ‘How does toady/Tarn make money out of Dwarf Fortress?’, the answer is simple: People who like the game give him donations. That’s it.
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